Graphics Programmer

Location: 
London, United Kingdom
Reporting to: 
Lee Harris, Neil Dejyothin

Company Overview

Sports Interactive (SI) is the world’s leading developer of football management simulations through its Football Manager series of games. Founded in 1994 and now based in East London's booming technology hub of Old Street, SI, as a continually successful and profitable company, is now looking to expand its full-time staff as it pushes out across both existing and emerging gaming platforms.

SI’s games have enjoyed an unparalleled history of commercial and critical success, with 12 of its creations among the UK's Top 20 fastest-selling PC games of all time and five in the UK’s top 20 best-selling PC games of all time. Sports Interactive became a wholly owned subsidiary of SEGA in 2006.

The studio is a vibrant environment, full of talented and dedicated people with drive, passion and creativity, who enjoy working within a close-knit team as part of a lively, self-motivated and forward-thinking company. Sports Interactive looks after its staff’s well-being with free gym membership, in-house massage therapy, a leading benefits package and a flexible working schedule that make the studio a relaxed and friendly place to work. The company also arranges regular team social events and is very proud of having one of the lowest turnovers of staff in the industry.

Further information on Sports Interactive and its games is available from the SI website, www.sigames.com

Position Overview

We are looking for talented individuals to help us take FM to the next level. You would be working on the Match Team, who are responsible both for world-class football match simulation, and also visualising the resulting matches in 3D. This involves generating the appropriate player animations using our motion capture library (which we extend every year), and composing and rendering a massive variety of stadiums, pitch types, crowds, and environments, covering every level of football, from the tiniest grounds, to 80,000-seat behemoths.

Your immediate focus would be on the visuals; animation, rendering, or both. However there is the possibility of becoming involved with the match AI as well if you're interested.

FM ships on PC, Mac, Linux, iOS and Android, and we're always looking at additional platforms, so there's plenty of scope for an interest in a particular technology or platform. We are in the process of switching from our old DX9/GL-based engine to one that gives us scope for targeting more modern APIs, namely Metal, DX12 and Vulkan, so you will have the opportunity to shape our future direction. Our other major project is a redevelopment of our animation composition system, so if you have an interest in that area it would be a bonus.

Key responsibilities

  • Working with artists to develop stunning visuals
  • Working with animators to develop a first-class motion generation system
  • Developing new features for future FM releases
  • Improving the performance and stability of our game engine

Essential Experience

  • Computer Science degree or equivalent experience
  • 4+ years of experience with real-time graphics
  • Experience with C++ and low-level graphics APIs: Direct X, OpenGL, and OpenGLES
  • Experience with shader development using HLSL and GLSL
  • Good grasp of 3D graphics-related math: vectors, matrices, view projections, geometry, and linear algebra in general
  • Familiarity with modern GPU architectures, and recent graphics techniques
  • Ability to work within a large C++ codebase, on code that you didn't write

Desirable Experience

  • Knowledge of modern graphics APIs (DX12/Vulkan/Metal)
  • A strong understanding of at least one subset of graphics: animation, shaders, rendering pipelines, asset pipelines, visual effects, etc